OkamiKodomo wrote:There are several companies that use digital sculpting as a medium, such as Iplehouse, and Angelsdoll, but there is no less skill and time put into these things than there is hand-sculpting. Just ask Kiki-chan; she does 3d modeling, as does Dirili. I tried it once, but I couldn't figure out the program, and gave up. I may someday go back to it, but I don't see it happening any time soon. And even once you have a viable base in 3d, that model must be printed, refined, sanded, etc, molded, cast, and tested. I think it's actually harder to make dolls via digital sculpting because you can't see and/or feel how a piece will function until after the first casting. When you handle a medium long enough, you become intuitive about how it will hold up. Like with acrylic paint: after a while, you learn how thick it can go on, because it becomes shiny. Angelsdoll for instance, had a huge problem last summer with the resin in the ears and around the socket joints of the knees being too thin, and breaking easily. They have/had to re-engineer their entire massive doll bodies.
Indeed! Digital sculpting is VERY difficult. The one big benefit being that you can sculpt just the left half or the right half and mirror it for a perfectly symmetrical piece.
But Digital modeling software is not user friendly at all and even though texture mapping and animating are the hardest parts of digital art which aren't needed for just printing, the sculpting itself is nothing to sneeze at. The controls are pretty difficult to get a handle on and many of the tools and effects run on complex mathematic equations which you get to attempt to figure out to achieve the effect that you want.
Personally I find it faaaar easier and faster to sculpt clay by hand. Probably takes me about 3 times longer to create a 3D mesh than it does to sculpt a form by hand.